Telling Lies is a narrative-driven investigative game where players uncover a complex story by analyzing video clips. The trophy system rewards exploration and completion, with a platinum trophy for full completion.
Overview of the Game
Telling Lies is a narrative-driven investigative game where players explore a database of video clips to uncover a complex and interconnected story. The game mechanics focus on searching for specific keywords within subtitles to discover new videos, gradually revealing the lives of four main characters. Players take on the role of an investigator analyzing private conversations, attempting to piece together the truth and identify the lies. The game emphasizes exploration and storytelling, with no traditional gameplay mechanics like puzzles or action sequences. Instead, the experience revolves around watching and interpreting videos to understand the characters’ motivations and relationships. The game’s structure allows players to navigate through the database freely, making it a unique and engaging experience that challenges players to connect the dots and uncover the full narrative.
Understanding the Trophy System
The trophy system in Telling Lies is designed to reward players for progressing through the game’s story and completing specific tasks. There are 16 trophies in total, including 1 platinum, 9 gold, 4 silver, and 2 bronze trophies. The platinum trophy, “All Done,” is unlocked by earning all other trophies, marking full completion of the game. The system is relatively straightforward, with most trophies tied to story progression, such as reaching certain points in the narrative (e.g., “Hey” for making it past 1 AM). Additionally, there are miscellaneous trophies for completing specific actions, like winning a game of solitaire or pressing “Deal Again” 15 times. The trophy system is user-friendly, making it accessible for both casual players and trophy hunters aiming for a quick platinum. The game’s trophies encourage players to engage deeply with the story and its mechanics.
Trophy List and Requirements
Telling Lies features 16 trophies, including 1 platinum, 9 gold, 4 silver, and 2 bronze. Trophies are earned by progressing through the story and completing specific tasks like reaching certain times or interacting with gameplay mechanics.
Platinum Trophy: “All Done”
The Platinum Trophy, titled “All Done,” is the ultimate achievement in Telling Lies. It is unlocked by earning all other trophies in the game, showcasing a player’s complete mastery of the story and gameplay mechanics. This trophy requires players to progress through the narrative, interact with the database of video clips, and fulfill specific tasks tied to the game’s objectives. While the platinum trophy is straightforward to achieve, it demands a thorough engagement with the game’s content. Players must ensure they have unlocked every gold, silver, and bronze trophy before this final achievement is awarded. The process is designed to be accessible, with many players completing it in under a few hours. “All Done” serves as a testament to a player’s dedication and completion of the entire Telling Lies experience.
Gold Trophies: Story-Related Achievements
In Telling Lies, the gold trophies are directly tied to progressing through the game’s story. These achievements are designed to be unmissable, as they are earned by advancing through the narrative at specific points. For example, making it past certain times, such as 1 AM or 2 AM, unlocks trophies like “Hey” and “All Work and No Play.” Additionally, completing the story fully results in the “Full Upload” trophy, marking the culmination of the player’s journey. These gold trophies are straightforward and require no additional tasks beyond engaging with the game’s core mechanics. They serve as milestones, rewarding players for their progress and immersion in the story. The gold trophies are a key part of the game’s trophy system, emphasizing the narrative-driven experience that Telling Lies offers.
Silver and Bronze Trophies: Miscellaneous and Hidden Achievements
Beyond the story-related achievements, Telling Lies features a variety of silver and bronze trophies that add depth to the gameplay experience. These trophies are designed to encourage players to explore the game’s mechanics and discover hidden content. For instance, interacting with the database in specific ways, such as opening a large number of videos or using certain keywords, can unlock these achievements. Some trophies are tied to completing optional tasks, like winning a game of solitaire or pressing “Deal Again” multiple times. These achievements are less straightforward than the gold trophies and require a bit of creativity and experimentation to unlock. While not essential to the main story, they provide additional challenges and rewards for players looking to fully master the game. These trophies add a layer of replayability, inviting players to delve deeper into the world of Telling Lies.
Unmissable Story Trophies
These trophies are automatically unlocked as you progress through the game’s story, marking key milestones like reaching specific times and completing the narrative.
“Hey”: Make It Past 1 AM
“Hey” is an unmissable trophy that unlocks as you progress through the game’s story. To earn it, you must advance the timeline past 1 AM. This trophy is part of a series that tracks your journey through the night, with each subsequent trophy marking a later hour. As you explore the database of video clips, you’ll naturally reach this milestone by uncovering more content. The trophy system in Telling Lies is designed to reward your progress without requiring additional tasks, making it straightforward for players to earn these achievements. By focusing on the narrative and interacting with the game’s mechanics, you’ll effortlessly unlock “Hey” and continue toward the next story-related trophy.
“All Work and No Play”: Make It Past 2 AM
“All Work and No Play” is another unmissable trophy in Telling Lies that unlocks as you progress through the game’s narrative. This achievement is earned when you advance the in-game timeline past 2 AM. Similar to “Hey,” it is part of a series of trophies that track your journey through the night, requiring no additional tasks beyond natural progression. To unlock this trophy, continue exploring the database of video clips, uncovering more of the story as the hours pass. The trophy system in Telling Lies is designed to be straightforward, rewarding players for engaging with the game’s content without requiring complex or hidden requirements. By focusing on the narrative and interacting with the game’s mechanics, you’ll naturally unlock “All Work and No Play” and move closer to the next milestone in the series.
“Nocturnal Animals”: Make It Past 3 AM
“Nocturnal Animals” is an unmissable trophy in Telling Lies that unlocks as you progress through the game’s story by reaching 3 AM. This trophy is part of a series that tracks your journey through the night, with each hour marking a new achievement. Like “Hey” and “All Work and No Play,” it is awarded naturally as you explore the database of video clips and uncover the narrative. No additional tasks or hidden requirements are needed; simply continue engaging with the game’s content. The trophy system in Telling Lies is designed to be straightforward, rewarding players for their progression without complexity. By immersing yourself in the story and advancing the timeline, you’ll effortlessly unlock “Nocturnal Animals” and move closer to the next milestone in the series.
“You’re a Vampire”: Make It Past 4 AM
“You’re a Vampire” is an unmissable trophy in Telling Lies that unlocks upon progressing past 4 AM in the game. This achievement is part of a sequential series that tracks your journey through the night, with each hour representing a new milestone. Similar to earlier trophies like “Hey” and “Nocturnal Animals,” it is awarded automatically as you delve deeper into the story by exploring video clips. No additional challenges or hidden objectives are required; your focus should remain on engaging with the narrative. The trophy system in Telling Lies is designed to be intuitive, rewarding players for their natural progression without unnecessary complexity. By continuing to uncover the story and advancing the timeline, you’ll seamlessly earn “You’re a Vampire” and edge closer to the next achievement in the series.
“Time Is Running Out”: Make It Past 5 AM
“Time Is Running Out” is another sequential trophy in Telling Lies that unlocks as you progress past 5 AM in the game’s timeline. This achievement is part of the series of unmissable story-related trophies that track your journey through the night. Like “You’re a Vampire” before it, this trophy is awarded automatically as you continue to explore the narrative by viewing video clips and advancing the story. No additional tasks or hidden requirements are needed; your progression through the game’s content will naturally trigger this achievement. The trophy system in Telling Lies is designed to be straightforward, rewarding players for their engagement with the story without introducing unnecessary complexity. By continuing to uncover the mysteries and advancing past 5 AM, you’ll seamlessly earn “Time Is Running Out” and move closer to the final stages of the game.
“Sunrise”: Make It Past 6 AM
“Sunrise” is another sequential trophy in Telling Lies that unlocks as you progress past 6 AM in the game’s timeline. This achievement is part of the series of unmissable story-related trophies that track your journey through the night. Similar to “Time Is Running Out,” this trophy is awarded automatically as you continue to explore the narrative by viewing video clips and advancing the story. No additional tasks or hidden requirements are needed; your progression through the game’s content will naturally trigger this achievement. The trophy system in Telling Lies is designed to be straightforward, rewarding players for their engagement with the story without introducing unnecessary complexity. By continuing to uncover the mysteries and advancing past 6 AM, you’ll seamlessly earn “Sunrise” and move closer to completing the game’s narrative.
“Full Upload”: Complete the Story
“Full Upload” is the final story-related trophy in Telling Lies, awarded upon completing the game’s narrative. This gold trophy is unmissable and automatically unlocks once you’ve viewed all necessary video clips to reach the story’s conclusion. It signifies the culmination of your investigation into the lives of the four main characters and the mysteries they uncover. To earn “Full Upload,” simply progress through the game by searching for keywords and watching relevant videos until the story reaches its end. No additional tasks or hidden requirements are needed, as this trophy is tied directly to narrative progression. Completing the story will also bring you closer to unlocking the Platinum trophy, “All Done,” which requires earning all other achievements in the game. This trophy is a testament to your dedication to uncovering the truth in this gripping narrative-driven experience.